Guard Retention
Frames, hip angle, knee line, and the moment before the pass becomes settled.
Can the bottom player keep one knee relevant?
Does the frame create movement or only delay pressure?
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// systems map
The Lab studies games as connected problems. A position is not a bag of moves; it is a chain of reactions, repairs, and tests that should make the next round clearer.
Frames, hip angle, knee line, and the moment before the pass becomes settled.
Can the bottom player keep one knee relevant?
Does the frame create movement or only delay pressure?
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Connection, angle changes, body weight, and clearing the last inside space.
What makes the bottom player's hip line stop moving?
Which grip or post keeps the pass connected after the first reaction?
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Chest connection, hand fighting, chair-sit routes, hooks, and finish reliability.
Can the top player win hands before chasing hooks?
Does the chest stay attached when the partner turns?
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Head height, shoulder pressure, spin timing, and go-behind choices.
What changes when the bottom player tripods?
Can pressure stay heavy without burning the arms?
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Early frames, breathing room, inside position, and recovering a usable guard.
What has to move first: hips, shoulders, knee, or elbow?
Does the escape work after the top player settles weight?
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Knee line, hip clamp, heel exposure, safe turns, and clean exits.
Who owns the knee line after the first turn?
Can both partners train the position safely and repeatedly?
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